Revolutionizing sound generation
Soundeffects for film and video games are currently created through recording and editing real life sounds or by using existing sound libraries. These methods are well established but have disadvantages when creating sounds for video games or picture. In video games, memory is always limited, especially with mobile games, and therefore only few variations or short soundfiles can be used. Creating sound for picture can be tedious, looking for the right sound, searching through hundreds or thousands of soundfiles.
Audiophysix solves these problems by using software algorithms that generate sounds in realtime with intuitive parameters to change and alter the sounds. Audiophysix not only reduces memory usage to a miminum, but at the same time allows endless variations, unlimited length, and interactive changing of the sounds in realtime. Using these algorithms in video games improves audio quality and variation, adds an interactive dimension to sounds and strongly reduces memory usage.
Awards
2008/09/01 - Award ceremony at IFA Berlin
At the IFA convention in Berlin, Martin Jann was awarded with the founders prize for multimedia innovation by the German Ministry of Economics.
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